The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
DOSAdventure Classic Gaming
Zork II: The Wizard of Frobozz continues the story from Zork I: The Great Underground Empire. Each game in the Zork trilogy is completely independent of each other, so you do not have to play the original game first in order to try this one. As with the previous title, this sequel is a pure text game—one which all true adventure gamers should play at least once.
64
DOSSPAG
In summary, the appeal of playing Zork II lies less in the puzzles than in the game environment, and this installment is best enjoyed at a measured pace, with time to read room descriptions and visualize the scene. Notable for the way it changes the feel of the series, Zork II, despite its flaws, points to Infocom's developing skills.
60
DOSAbandonia
In Zork II, the puzzles are pretty difficult. The main problem is that there are no "clues" to tell you how to complete the puzzle. This can sometimes result in death and restarting the game, or not getting a certain item. If you enjoyed Zork I, or want to play a difficult text-based game, you will love Zork II: The Wizard of Frobozz. This game isn't good for impatiant people, however.


Our Users Say

Platform Votes Score
Amiga 3 2.6
Amstrad CPC 1 0.0
Apple II 5 2.3
Atari 8-bit 1 0.0
Atari ST 5 2.4
Browser 1 0.0
Commodore 64 6 2.8
DOS 26 3.5
Macintosh 2 2.0
MSX 1 0.0
PC Booter 5 1.6
TRS-80 1 0.0
TRS-80 CoCo Awaiting 1 votes...
Combined MobyScore 57 2.7


User Reviews

A sequel that actually lives up to the paradigm established by the original. DOS Mirrorshades2k (282)
The largest, toughest, and most buoyant game of the trilogy DOS Colin Rowsell (45)

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS