User Reviews

The largest, toughest, and most buoyant game of the trilogy DOS Colin Rowsell (45)
A sequel that actually lives up to the paradigm established by the original. DOS Mirrorshades2k (282)
Lacking much of what made the first part great DOS Andrew Fisher (537)

Our Users Say

Platform Votes Score
Amiga 7 2.9
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Apple II 7 3.0
Atari 8-bit 5 3.2
Atari ST 8 3.1
Browser Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 9 3.3
DOS 36 3.7
Macintosh Awaiting 5 votes...
PC Booter 7 2.5
Tatung Einstein Awaiting 5 votes...
TRS-80 Awaiting 5 votes...
TRS-80 CoCo Awaiting 5 votes...
Combined User Score 79 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
DOSAdventure Classic Gaming (May 25, 1998)
Zork II: The Wizard of Frobozz continues the story from Zork I: The Great Underground Empire. Each game in the Zork trilogy is completely independent of each other, so you do not have to play the original game first in order to try this one. As with the previous title, this sequel is a pure text gameā€”one which all true adventure gamers should play at least once.
Commodore 64Zzap! (Aug, 1985)
Finishing Zork II is quite a bit trickier than Zork I but follows the pattern with a similar sort of humour, quality and excellent atmosphere.
AmigaAmiga Power (Jun, 1991)
[Budget re-release] With a score that takes into account the number of moves you make - not to mention particularly stupid acts like getting yourself killed - it's guaranteed to have you wiping spittle off your chin within days. It's a beauty.
These [Zork] games are not for the short-tempered or the weak-brained. But if you are a stout individual with a lot of common sense and a warped imagination, these games are probably the best software buy for your dollar.
DOSSPAG (Dec 13, 1997)
In summary, the appeal of playing Zork II lies less in the puzzles than in the game environment, and this installment is best enjoyed at a measured pace, with time to read room descriptions and visualize the scene. Notable for the way it changes the feel of the series, Zork II, despite its flaws, points to Infocom's developing skills.
Apple IIAll Game Guide (1998)
If you enjoy hard puzzles and adventure, this game will still thrill and provide satisfaction. If you need splendid music and graphics to make you happy, then give this game a miss. Or maybe you should try it anyway and see how good games were way back when.
PC BooterPC Magazine (Dec, 1982)
Zork II's appeal is just short of universal; the game is attractive to everyone but younger children, who tend to get frustrated by it. Zork II is a challenge. It is interesting, difficult, frustrating, and, most of all, enjoyable. For those who have plenty of time.
Apple IIComputer Gaming World (CGW) (Mar, 1983)
Zork is vast and intricate. I counted over 100 interconnecting rooms in Zork I alone. This means that map making is imperative. Examine everything. Remember that, especially in mazes, there are ten different directions (eight compass directions, plus up and down). Also, don't hesitate to reexplore old paths. Occasionally, new passages open up as you solve mysteries, or as events outside your control (like earthquakes) occur. Finally, even though Zork is a singleplayer adventure, don't go there alone if you can help it. It is definitely an adventure to be shared and enjoyed.
Commodore 6464'er (Aug, 1984)
Die Infocom-Abenteuer sind trotz des relativ hohen Preises sehr empfehlenswert.