Zork III: The Dungeon Master Screenshots

User Screenshots

Amiga version

Starting location

Amstrad CPC version

Opening screen/starting location

Amstrad PCW version

Opening scenario.

Apple II version

Introduction
I'm not falling for that one again!
Oh, how worried should I be?
Quite worried. All the same, death is not the end...

Atari 8-bit version

Initial screen (release 10 (single-sided disk))
Starting location (release 10 (single-sided disk))
Insert side 2 of the story disk into drive #1. Press [RETURN] to continue (release 17 (double-sided disk))
Initial screen (release 17 (double-sided disk))
Starting location (release 17 (double-sided disk))

Atari ST version

Starting location

Browser version

Starting location
Exploring the dungeon.

Commodore 16, Plus/4 version

Initial game dialog
Make light
Discover the inventory

Commodore 64 version

You are likely to be eaten by a grue.
Start of your adventure
Woke up an old man to open a secret door
Swimming underwater

DOS version

The starting location
A sword in the stone and some footsteps approaching...
Runes in an ancient language
A view of the magnificent aqueduct.
Zork III contains a sneak peak of Infocom's next game - Enchanter... However, you have to pay with your life to see it!
Fighting the mysterious hooded figure.
A remarkable spot in the dungeon - it almost makes you wish the game had graphics.
This is the only place (and time) in the Zork trilogy that "Hello, sailor" actually does anything useful.

Macintosh version

Title
Game start - Endless Stairs
Get lamp :)
Junction
Creepy Crawl
Foggy Room
Lake Shore
Scenic Vista
Western Shore
Game save

TRS-80 version

Introduction
Title and starting location
It is pitch black. You are likely to be eaten by a grue.

TRS-80 CoCo version

First part of introduction
Second part of introduction and title
The game begins; my old friend, the brass lantern, is here
Entered a foggy room
Descriptions frequently don't fit on a single screen in the CoCo version of the game
Runes in an ancient language