Zork III: The Dungeon Master Screenshots

User Screenshots

Amiga version

Starting location

Amstrad CPC version

Opening screen/starting location

Amstrad PCW version

Opening scenario.

Apple II version

I'm not falling for that one again!
Oh, how worried should I be?
Quite worried. All the same, death is not the end...

Atari 8-bit version

Initial screen (release 10 (single-sided disk))
Starting location (release 10 (single-sided disk))
Insert side 2 of the story disk into drive #1. Press [RETURN] to continue (release 17 (double-sided disk))
Initial screen (release 17 (double-sided disk))
Starting location (release 17 (double-sided disk))

Atari ST version

Starting location

Browser version

Starting location
Exploring the dungeon.

Commodore 16, Plus/4 version

Initial game dialog
Make light
Discover the inventory

Commodore 64 version

You are likely to be eaten by a grue.
Start of your adventure
Woke up an old man to open a secret door
Swimming underwater

DOS version

The starting location
A sword in the stone and some footsteps approaching...
Runes in an ancient language
A view of the magnificent aqueduct.
Zork III contains a sneak peak of Infocom's next game - Enchanter... However, you have to pay with your life to see it!
Fighting the mysterious hooded figure.
A remarkable spot in the dungeon - it almost makes you wish the game had graphics.
This is the only place (and time) in the Zork trilogy that "Hello, sailor" actually does anything useful.

Macintosh version

Game start - Endless Stairs
Get lamp :)
Creepy Crawl
Foggy Room
Lake Shore
Scenic Vista
Western Shore
Game save

TRS-80 version

Title and starting location
It is pitch black. You are likely to be eaten by a grue.

TRS-80 CoCo version

First part of introduction
Second part of introduction and title
The game begins; my old friend, the brass lantern, is here
Entered a foggy room
Descriptions frequently don't fit on a single screen in the CoCo version of the game
Runes in an ancient language