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Zork Nemesis: The Forbidden Lands

Published by
Developed by
Released
Platforms
MobyRank MobyScore
DOS
83
3.9
Macintosh
...
1.6
Windows
83
3.9

User Reviews

Superb story and atmosphere, somewhat weaker puzzles. Windows Bizboz (6)
More like Myst than Myst. Windows Scott Monster (919)
The best puzzle adventure I've played. Windows Rodney Mayton (19)

Our Users Say

Platform Votes Score
DOS 13 3.9
Macintosh 3 1.6
Windows 32 3.9
Combined MobyScore 48 3.8


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
DOSGameBoomers
Activision inherited a grand tradition with the Zork series. Zork predates Myst as the granddaddy of adventure games for most gamers. Started as a text series, the phrase such as "in front of you is a white house" along with terms like Frobozz, Grue’s and zorkmids set many an adventurers heart a fluttering. The first of the "graphic" Zork adventures was Return To Zork. It is one of the great classic games, in this reviewers opinion. When Zork Nemesis was announced, it is not an exaggeration to say many folks went wild. Along with Myst, Tex Murphy, Monkey Island and Gabriel Knight - it is a series with a large number of devotees. What arrived upon release was a different kind of Zork. This was a serious game, with dark overtones. To some this smacked of sacrilege - but I loved the game. I recently decided to re-visit Nemesis and see if the game was as good as I recalled.
100
DOSJust Adventure
To those individuals who have played ZN and found it to be a significantly humorless departure from the historically comic series--I beg to differ. Playing it a second time, I found countless funny bits throughout the game, perhaps made even funnier by the fact that I've played all of the games in the Zork universe.
100
WindowsGameBoomers
I remember when I saw the first magazine ads and screenshots for Nemesis. Yes.. you read that right - the first magazine ads.. This was back when PC gamer actually covered all the genre’s in gaming. Sigh. Anyway, I was blown away by the early promotional copy. I had never seen such rich graphics in an adventure game before. The story line looked sweet as well. " In a Desolate Corner of the Underground Empire, an evil demon torments the land. Evil rules the Forbidden lands. Here the souls of the Empire’s great Alchemists lie in perpetual hell.." Whoaa, stalking evil.. demons.. Yep, I was hooked.
100
DOSPC Player (Brazil)
O mundo de Zork é quase tão antigo quando o próprio PC, e cada nova geração de equipamentos e usuários traz consigo uma nova geração de jogos Zork.
96
WindowsComing Soon Magazine
Activision has done it! This is the one, this is THE game. Close your eyes, imagine the most pleasurable feeling possible, multiply it to the nth degree and you are only vaguely experiencing what is "Zork Nemesis".
96
DOSComing Soon Magazine
Let the trumpets sound! Let the bell toll! Let there be joy and peace and goodwill to all men! For let it be known to the whole world. Let it be shouted from every street corner. Let it be announced atop the rooftops that "Zork Nemesis" is here and the golden age of gaming is returning to us all!
95
WindowsGamezilla
Just as Infocom took the lead in text adventure games a decade and a half ago with the original Zork trilogy, Activision has continued the line of excellence with their latest twist in the Zork saga, Zork Nemesis. They have put together a game that strives for so much and succeeds. Graphics, plot, video sequences, acting and gameplay—all are above average and combine to put together one awesome graphic adventure game. I spent many long evenings engrossed in this game and found myself more than once a little disturbed with the shadowy world that they put together. If a game can truly achieve this type of reaction, then it is worth checking out. Activision scores a 95 with its outstanding latest release in the Zork series.
94
WindowsElectric Games
One thing about the puzzles this time around, is that they are much more logical than the ones in Return to Zork. Even if they stump you, you will have to admit that it makes some sense (in the context of the game's story) when you finally solve it. I felt that there were too many puzzles that made no sense in the previous game. The ones here are solid. They range from the simpler to the intensely difficult. A good range of difficulty for the average adventurer or the accomplished. Activision has put a very entertaining game together here. Don't let the lack of Zork sway you from this one, if you like adventures, you will not be disappointed by this game. Bottom Line: Less Zork and more Nemesis, but still a fantastic adventure. Puzzles range from median to tough, but most follow solid logic. Lots of fun, highly recommended for average to accomplished adventurer.
91
MacintoshJust Adventure
Zork Nemesis is an enjoyable game with quality art, lots of puzzles and some surprising story twists. The environment is rich and detailed and exploring it is fun, although the amount of information can be overwhelming at times, making it difficult to spot clues.
91
DOSJust Adventure
Zork Nemesis is an enjoyable game with quality art, lots of puzzles and some surprising story twists. The environment is rich and detailed and exploring it is fun, although the amount of information can be overwhelming at times, making it difficult to spot clues. When everything is summed up, my final grade is an A-.
89
DOSPC Games (Germany)
Fein, fein, was uns Activision da aufgetischt hat. Eine der ältesten Adventure-Reihen der Welt hätte wohl auch keine laue Fortsetzung verdient. Zork: Nemesis kann durch seine mystische Handlung, die vielen Puzzles und ausgeklügelte Technologien überzeugen. Obwohl die Käufer-Zielgruppe wohl am ehesten Richtung Myst zu finden ist, kann Zork auch den Liebhaber klassischer Adventures begeistern - falls diese Trennung des Adventure-Genres überhaupt noch gültig ist. Activision zeigt, daß Videoclips und Rendergrafik nicht immer eine Spielspaß-Bremse sind.
85
MacintoshMac Gamer
In the market where Myst knock-offs proliferate (and there are many more on the way in the coming months), Zork Nemesis stands head and shoulders above the pack. It has been very thoughtfully designed and expensively produced. Though it departs from the 'Zork tradition' for the sake of cashing in on the enduring popularity of Myst, it will certainly not disappoint the Myst fans, even though it is darker and more violent than Myst. It may not be breaking any new ground, but it certainly represents the state of the art in Myst-cloning. Still, it's unfortunate that the Mac port shows such marked decrease in graphic quality and speed, which will doubtless irritate or dismay many Mac gamers.
83
WindowsEntertainment Weekly
How much you enjoy Zork Nemesis as a game will depend on your affection for arcane logic puzzles, but as an immersive experience — especially if you have a souped-up computer and Windows 95 — it is often astonishing, blending freedom of movement through computer-generated landscapes with an alternately soothing and creepy ambient soundtrack.
83
WindowsGame Revolution
There is enough here to keep you involved for many hours/days/months. If you thought Myst was too short (as I did) Zork Nemesis has 3 CDs full of gothic splendor, panoramic locations and video clips.
80
DOSJeuxvideo.com
Se démarquant de la grande famille des jeux d'aventure estampillés Zork, Zork Nemesis parvient à offrir au travers d'un point'n click des plus classiques une aventure prenante et une ambiance très soignée qui saura retenir l'attention du joueur pendant de longues heures, tout en offrant un défi honorable avec des énigmes intéressantes et logiques. Pour peu qu'on aime les Myst-like et qu'on ne soit pas rebuté par les casse-tête, les graphismes un peu vieux et les endroits glauques, on ne peut qu'apprécier ce divertissement de très bonne facture. En résumé, un incontournable du jeu d'aventure !
80
WindowsJeuxvideo.com
Se démarquant de la grande famille des jeux d'aventure estampillés Zork, Zork Nemesis parvient à offrir au travers d'un point'n click des plus classiques une aventure prenante et une ambiance très soignée qui saura retenir l'attention du joueur pendant de longues heures, tout en offrant un défi honorable avec des énigmes intéressantes et logiques. Pour peu qu'on aime les Myst-like et qu'on ne soit pas rebuté par les casse-tête, les graphismes un peu vieux et les endroits glauques, on ne peut qu'apprécier ce divertissement de très bonne facture. En résumé, un incontournable du jeu d'aventure !
80
MacintoshJeuxvideo.com
Se démarquant de la grande famille des jeux d'aventure estampillés Zork, Zork Nemesis parvient à offrir au travers d'un point'n click des plus classiques une aventure prenante et une ambiance très soignée qui saura retenir l'attention du joueur pendant de longues heures, tout en offrant un défi honorable avec des énigmes intéressantes et logiques. Pour peu qu'on aime les Myst-like et qu'on ne soit pas rebuté par les casse-tête, les graphismes un peu vieux et les endroits glauques, on ne peut qu'apprécier ce divertissement de très bonne facture. En résumé, un incontournable du jeu d'aventure !
80
WindowsAdrenaline Vault, The (AVault)
Overall, Zork Nemesis is a very good game and fun to play once you’ve learned how to use interface. The story line is excellent and combined with astounding graphical detail Activision has masterfully created the mystical Forbidden lands. I must warn you, however, that it is very hardware specific and that some of the content is not suitable for children.
80
WindowsGamesmania
Pro: Eindeutig der größte Motivationspunkt ist die einzigartige Atmosphäre, die durch die sagenhafte Präsentation aufgebaut wird. Die intelligenten Rätsel und die abwechslungsreichen Szenarien reizen immer wieder zum weiterspielen. Selbst wenn Du Zork:Nemesis bereits durchgespielt hast, installierst Du es früher oder später erneut auf Deiner Festplatte, um vielleicht diesmal ein anderes Ende zu erleben. Die dichte Story reiht sich ebenfalls in die Reihe der positiven Aspekte ein.
Contra: Negatives kann man bei Zork:Nemesis lange suchen. Für den Anfänger dürfte der hohe Schwierigkeitsgrad unangenehm sein, für Menschen ohne Englisch-Kenntnisse die vielen Bücher und Briefe, welche allerdings unabdinglich sind, da ohne sie die Story nicht zur Entfaltung kommt.
80
DOSGamesmania
Pro: Eindeutig der größte Motivationspunkt ist die einzigartige Atmosphäre, die durch die sagenhafte Präsentation aufgebaut wird. Die intelligenten Rätsel und die abwechslungsreichen Szenarien reizen immer wieder zum weiterspielen. Selbst wenn Du Zork:Nemesis bereits durchgespielt hast, installierst Du es früher oder später erneut auf Deiner Festplatte, um vielleicht diesmal ein anderes Ende zu erleben. Die dichte Story reiht sich ebenfalls in die Reihe der positiven Aspekte ein.
Contra: Negatives kann man bei Zork:Nemesis lange suchen. Für den Anfänger dürfte der hohe Schwierigkeitsgrad unangenehm sein, für Menschen ohne Englisch-Kenntnisse die vielen Bücher und Briefe, welche allerdings unabdinglich sind, da ohne sie die Story nicht zur Entfaltung kommt.
80
WindowsPC Player (Germany)
Nemesis gefällt mir aber wesentlich besser als das Vorbild Myst: Die Welt wirkt lebendiger, die Puzzles sind abwechslungsreicher. Man klickt nicht nur Bildelemente an, sondern dreht und verschiebt zumeist große Objekte per Mausbewegung. Wer auf edle, anspruchsvolle Rätselkost steht, darf sich das neueste Zork nicht entgehen lassen!
80
MacintoshHigh Score
Det här är ett spel för vana äventyrare. Andra löper stor risk att fastna och därmed tröttna. Men känner du för en utmaning i vintermörkret är valet klart.
80
DOSHigh Score
Kortfattat kan man säga att det visuella och miljön i Zork Nemesis ger spelet ett toppbetyg medans spelbarheten drar ner nöjet en hel del.
80
DOSAdventure Classic Gaming
Overall, Zork Nemesis is a dark interpretation of the classic Zork universe. It is an adventure that can be appreciated by both fans and non fans of the series. With this game, the great Underground Empire has once again been rediscovered in its full glory.
80
WindowsQuandary
Far too many recent adventure games have been shallow and relatively easy to complete in just a few hours, but I'm delighted to report the same cannot be said about this one. Zork Nemesis is a game for savouring and there is no way that you will finish it in an afternoon.
80
DOSQuandary
This is a huge game -- almost as big as some role-playing game environments and what's more, it doesn't rely on miles of twisty passages that all look the same. Each location is richly detailed -- the graphics are very impressive and the music is superbly evocative and at times quite eerie as befits the nature of the story. (Though I will admit to missing the rather stirring theme from Return to Zork.) The 360 degree panning enables you to thoroughly explore your surroundings and immerse yourself in the fantastic locations that comprise the world of Zork Nemesis, but be warned you will need a fairly high powered system to get the most out of it and, though not essential, Windows '95 is strongly recommended.
80
WindowsAdventure Gamers
Despite its minor shortcomings, I really can’t recommend this game enough. It has stood up to multiple plays over the years and its dark and eerie atmosphere has not diminished over time. If you like your games dark and macabre, as I do, you shouldn’t think twice about playing this one.
80
DOSPC Player (Germany)
Nemesis gefällt mir aber wesentlich besser als das Vorbild Myst: Die Welt wirkt lebendiger, die Puzzles sind abwechslungsreicher. Man klickt nicht nur Bildelemente an, sondern dreht und verschiebt zumeist große Objekte per Mausbewegung. Wer auf edle, anspruchsvolle Rätselkost steht, darf sich das neueste Zork nicht entgehen lassen!
80
WindowsAdventure Classic Gaming
Activision has taken a new direction in the Zork series with the development of Zork Nemesis (also known as Zork Nemesis: The Forbidden Lands). Although Zork Nemesis is billed as a sequel to Return to Zork, the story in this game bears no authentic link to previous Zork titles except for a few passing references. Such a risk taken by the developer is likely going to stir up mixed feelings from diehard Zork fans. To gamers who are unfamiliar with the Zork series, Zork Nemesis stands well by itself as an adventure game that commands a welcomed challenge. For the first time, the grandiose view of the Zork Empire can be fully visualized inside the game, bringing scenes which once can only be described in text in the original adventures to a new level of experience. Together with a hefty dose of challenging puzzles, Zork Nemesis represents a dark side of the Zork universe that any gamer is surely enticed to experience.
79
DOSGameSpot
While Zork Nemesis may be too graphic and intense for children, adults who loved Myst or Phantasmagoria will find a lot to like about this CD-ROM. With Broderbund Software pushing the sequel to Myst back into 1997, computer gamers might not find a better substitute than Zork Nemesis.
79
WindowsGameSpot
While Zork Nemesis may be too graphic and intense for children, adults who loved Myst or Phantasmagoria will find a lot to like about this CD-ROM. With Broderbund Software pushing the sequel to Myst back into 1997, computer gamers might not find a better substitute than Zork Nemesis.
62
DOSPower Play
Im Windschatten von „Myst“ wird Activision dank nahezu identischen Konzepts mit diesem Titel wahrscheinlich kommerziellen Erfolg einfahren. Die Zielgruppe setzt sich allerdings weniger aus Spieleveteranen zusammen, als aus durch nett gerenderte Filmchen zu beeindruckenden Neulingen. Versteckte Anspielungen auf das „Underground Empire“ und die „Flathead“-Dynastie sind jedoch nur für „Zork“-Erfahrene verständlich, die sich aber alsbald angeödet vom leblosen Maschinenpark der Puzzles abwenden dürften. Als Verbesserung gegenüber der Broderbund-Vorlage ist zumindest die in Teilen wählbare Reihenfolge der Spielabschnitte zu honorieren. Selbst das schönste 360-Grad-Scrolling kann nicht verhehlen, daß „Zork Nemesis“ komplett vorberechnet wurde. Bei mir will sich das Versinken in der Spielwelt, wie es echtes 3D vermittelt, einfach nicht einstellen.
62
WindowsPower Play
Im Windschatten von „Myst“ wird Activision dank nahezu identischen Konzepts mit diesem Titel wahrscheinlich kommerziellen Erfolg einfahren. Die Zielgruppe setzt sich allerdings weniger aus Spieleveteranen zusammen, als aus durch nett gerenderte Filmchen zu beeindruckenden Neulingen. Versteckte Anspielungen auf das „Underground Empire“ und die „Flathead“-Dynastie sind jedoch nur für „Zork“-Erfahrene verständlich, die sich aber alsbald angeödet vom leblosen Maschinenpark der Puzzles abwenden dürften. Als Verbesserung gegenüber der Broderbund-Vorlage ist zumindest die in Teilen wählbare Reihenfolge der Spielabschnitte zu honorieren. Selbst das schönste 360-Grad-Scrolling kann nicht verhehlen, daß „Zork Nemesis“ komplett vorberechnet wurde. Bei mir will sich das Versinken in der Spielwelt, wie es echtes 3D vermittelt, einfach nicht einstellen.
60
DOSComputer Gaming World (CGW)
ZORK NEMESIS is a pleasure to watch and has glimmering moments of promise, but a well-told story and a consistently inspired caliber of gameplay are two things it hasn't got. You'll probably show off your favorite scenes to your friends – I did – but I doubt you'll tell them about your favorite puzzle, the way we used to talk, in the old days, about catching the Babel Fish or death of Floyd.