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But where the game really falls down is on gameplay. Not because the responses are sluggish, or the enemy too fast, but because the game is soooooo easy. I didn't even break out in a sweat or swear once as I annihilated the enemy. Either this game is a cinch or I'm an expert gamesplayer with split-second reflexes and psychic anticipation. Make your own decision. And remember... never give a Kit Kat an even break.
1943 is definitely nothing revolutionary. Indeed, it must be one of the few games around this month using only two colours (still) but it's quite fast and pretty difficult and the two player option is fun. If you've got access to two joysticks you can have a great blast flying both planes at the same time, swooping over each other and winning the war all over again.
Sound is adequate and there's certainly enough gameplay to keep you going, although it is a mite easy due to the new "energy bar" system. The two-player option is well executed, but even so the game overall is a bit dated. One for the younger gamers perhaps?
Essentially, you just get bored of 1943 a lot quicker than you should. This is certainly the case if you've got an average-level of games-playing skill in you. 1943 is competently programmed, it's just quite lifeless. There is some short-term enjoyment here and a limited challenge; i.e. it's not the easiest game in this category. And the intro music is really unpleasant.
Im Großen und Ganzen bietet CAPCOM mit seinen II.Weltkrieg per Joystick nichts Neues gegenüber der Elite-Version von 1986. Der größte Unterschied ist wohl die Jahreszahl. Man kann damit rechnen, daß dieses „COIN-OP“-Game genau wie seine Vorgänger einen Index verpaßt bekommt, sobald es auf bundesdeutschem Markt angeboten werden soll. Man braucht deshalb bestimmt nicht zu weinen, denn kennt man die Elite-Version, dann kennt man auch die neue. Ich persönlich hätte nach dem zehnten Durchgang keine Lust mehr, dieses unaufgeregte Kriegsspiel nochmal in die Finger zu nehmen.
Although there is a good deal of on-screen detail, the bland playing area only reinforces the overall dullness of the game. All too often bullets and planes merge with the background, proving impossible to make out text.
If you thought that 1942 from Elite was bad, you haven't played the year that comes next. The planes are detailed and so are the backgrounds they fly over - great, you can't see what's going on half the time in the colour-clashless blue! And the sound is just a blip when you fire. Decreasing power as a game element is all very well, but as this can always be topped up, it's almost impossible to die unless you are completely hopeless at shoot-'em-ups. I wasn't very pleased with this coming from Capcom, after all, they did the great Bionic Commandos
The graphics are good, but it's a job to see the bullets most of the time. The game's fun to play but the lack of challenge means you'll soon be looking for something tougher.