There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The Games Machine (UK)
Small ill-defined sprites hobble around vile backgrounds, while a variety of meanies attack without mercy. As you can probably tell we aren't too keen on the Spectrum version, this is mainly because the horrid background colours make the monsters virtually invisible. In consequence this makes the game almost impossible to play.
A very primitive multi-level, multi-load, beat 'em, blowtorch 'em up which'll have you screaming its title each time you die and have to reload!
The game, as a game, is crap. Boring from the start, and successfully managing to consistently remain boring all the way through, Aaargh! manages to capture all the fun and excitement from the original 16 bit Arcadia trash, sorry, smash.
Computer and Video Games (CVG)
Much the same as the 64 version: what the monsters make up for in detail, the backgrounds lose in variety. Eating people and destroying their homes should be a lot more fun than this.
How's about this for a dire game? The storyline is fantastic; 'the monsters are on the loose... to cause chaos... to inflict terrible destruction!'. Honestly, it's not exactly original, is it? It wouldn't be so bad if Aaargh! brought some terrific new feature to the games playing world, but it doesn't. At budget price, it might just make the grade with average addictivity. The awful graphics and a nigh-total lack of playability make this a thorough waste of money.