DescriptionAdventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures.
The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.
- "Terre d'aventure" -- Québec French title
- "Scott Adams Adventure Series: Adventure 1 - Adventureland" -- UK VIC-20 title
- "Adventure Land" -- Alternate spelling
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|Micro 7||Commodore 64||Apr, 1984||100|
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Alexis AdamsFrustrated and fed up with her husband's preoccupation with his homebrew microcomputer text adventuring system, his wife (and later Adventure International contributor) Alexis Adams hid the master floppy disks of his source code in various spots around the house -- culminating in his finding them in the oven one night, apparently ultimately without the intended, destructive effect. She jokes about the incident: "I guess [it] should have been the start of the first Adventure.
ALL I SEE HERE IS AN OVEN, A SINK, AND A COUNTER.
A SCREAM IS HEARD AS THE OVEN OPENS. EEEK ITS MR ADAMS SCREAMING 'OH NO MY DISKS ALLLLLLLLLLLLEXIS'"
DemoAn Adventureland Demo package was released in 1979. It is a sampler of the original game, brought to the market as a retail demo. As a cut-down version it contains 3 treasures.
PackagingWhen Adams tried to sell the original TRS-80 version, he had to come up with a cheap packaging. As he just had a one-year old kid around the house, he was inspired to use baby bottle liners as instant packaging.
- February 1991 (issue #41) - Included in the list Greatest Games of all Time, section Adventure Games (editorial staff choice)
Related Web Sites
- Adventureland @ Astoundme.com (Select game from drop down menu and play online.)
- Adventureland at iFiction (Play Adventureland through your web browser!)
- An Adventure in Small Computer Game Simulation (Technical paper by Scott Adams, originally published on pages 90-97 of the August 1979 issue of Creative Computing, describing the philosophy and structure of a Scott Adams Adventure, using examples from Adventureland.)
- Scott Adams' home page (This is the author's home page which has a history of his adventure games, new adventure games he has written for Windows, links to other Scott Adams web sites, and more.)