There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
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And, as I said, it all looks jolly scrumptious. The sprites are crisp and fluid and the fast scrolling zips along like lightning. The crosshairs bit comes a cropper - everything's so detailed you can't see what's coming at you, but you get used to it in time.
Which means it's a real pity the gameplay's so flat. Despite what I said, killing aliens can be fun (especially when they look like alien omelettes and spooky snails like they do here). But when all you've got to do is dodge them on a pavement and then pound away absent-mindedly at the fire button it can get a bit trying. Alien Storm isn't easy - but who wants to play a game that's difficult when there's no skill involved? It's a shame. You kind of wish they'd given the spanky graphics to MERCS instead (which was a good game, but with pretty crap design).