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Amaurote’s concept is an old and simple one — seek, locate and destroy. However, with Binary Design’s now familiar style of presentation Amaurote is remarkably slick. The effects are pleasant to watch; the way the letters fade from the screen is superb, and the freaky use of colour linking front end and the game has to be seen to be believed. The graphics, although monochrome, appear solid and are suitably futuristic, making exploration of the 2,500 locations really enjoyable. You can change the preset colour too, so there shouldn’t be much difficulty in finding one that suits you. There’s plenty of action and thought involved in Amaurote to keep your attention for a good few weeks.
Amaurote is an absorbing game, if you're into taking time and trouble to get through to the end. It's a bit short on frantic action though - and the graphics, although well drawn, get a bit repetitive after the first few districts. A game for players with time on their hands and an attention span longer than half an hour.
Despite this, it’s certainly worth a few goes, just until you get fed up with the whole thing, but I’m afraid it doesn’t top my chart for isometric games with giant mutant insects taking over the city. As Yoda once wisely said, “There is another.”