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Back to the Future Part III (ZX Spectrum)

Back to the Future Part III ZX Spectrum First load screen


100 point score based on reviews from various critics.
5 point score based on user ratings.
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Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences:
  • Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective.

  • Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets.

  • Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back.

  • The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.


Back to the Future Part III ZX Spectrum Second load screen
Back to the Future Part III ZX Spectrum I thought the chest would be some kind of power up, turns out to be an obstacle
Back to the Future Part III ZX Spectrum Of course I must dodge the flying boulders...
Back to the Future Part III ZX Spectrum Nice bit of humour in the replay screen

Alternate Titles

  • "Paluu Tulevaisuuteen 3" -- Finnish title

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User Reviews

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The Press Says

Crash! Mar, 1991 93 out of 100 93
Computer and Video Games (CVG) May, 1991 85 out of 100 85
Your Sinclair Mar, 1991 82 out of 100 82
Sinclair User Apr, 1991 79 out of 100 79


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Genesis version

The Genesis/Mega Drive version of the game has a very dark and muddy color palette. This wasn't done by design, though; there's actually a bug in the palette handling code which causes one-third of all color data to be lost. This means that everything is much darker than it should be, and that there's detail in the graphics that doesn't show up at all! An illustration of the bug showing how the game should look can be found here.

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Martin Smith (63054) added Back to the Future Part III (ZX Spectrum) on Sep 09, 2004
Other platforms contributed by Quapil (4736), -Chris (7347), Kabushi (131327), Martin Smith (63054) and Cor 13 (172214)