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SummaryA completely ill-conceived sequel, with none of the thrills of the original
The GoodIt was a respectable platform beat 'em up in its own right, and if you could adjust to the slightly distant, robotic feel, getting a reasonable distance through the game was feasible.
The BadThe flick-movement removes all the skill of thrusting across the screen into position trying to avoid the enemies. The enemies staying on a particular ledge for so long (usually long enough to clear the earlier levels) reduces the gameplay to an exercise in timing. The power-ups, which added such variety to the game as you tried to dodge across to them without hitting an enemy, are gone completely.
The combat with enemies is completely under-exploited - you can't really see the action as they meet, and the only dominant strategy is to hop onto the platform as the guarding enemy heads towards the edge, and then shove him. The instructions completely fail to explain it properly either
Unless you’re conquered by greed, picking up moneybags will have less emotional gravitas than diffusing bombs.
The graphics are now full of clash and very indistinct, even though the converted original managed great detail and clarity, with a much more complex game – the only possible explanation is rank incompetence.