There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The best sea-faring game ever — it was well worth waiting for
What can I say? A masterful piece of programming, one of the finest products I have ever seen on the Spectrum, and a game which is on par with Elite.
The Games Machine (UK)
The carrier's lasers have been toned down making the game considerably harder, even the gameplay has undergone slight tweaking in places which improves playability and the game's fluid running no end. And there's the time acceleration option which ST and Amiga owners were crying out for. Well defined, neatly shaded solid 3-D objects, faultless presentation and gameplay which betters its 16-bit counterparts makes Carrier Command as much of a breakthrough on the Spectrum as it was on the ST - if no more. Brilliant.
ACE (Advanced Computer Entertainment)
Carrier Command is that rare thing - a game that successfully blends exciting arcade game play with a serious cerebral challenge.