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SummaryChaos the game of strategy and invention
The GoodThe concept of the game was turn-based strategy utilising an array of spells, its simplicity and game speed was excellent. The spells were very varied ranging from Gooey Blob which did not affect the caster but would cover the board absorbing all other creatures including opposing wizards (which would kill them - but not the creatures as they could be recovered if the Gooey Blob was attacked). Summoning spells included Eagles, Centaurs, Horses, Dragons (Gold & Red). Ranged weaponry to attack from distance. Overall the game had every aspect of defence and attack hence the terms of Chaotic, Lawful and Neutral. The variety of spells gave you excellent game play and you could extend the game by careful planning and protecting other users, it was not also a singular player game but you could involve friends to become wizards too. This made the game very enjoyable to all.
The BadA single scenario to eliminate your enemies.
The Bottom LineAddictive especially if you have others playing. Julian Gollop created an exciting game utilising spells, chesslike gameplay and reasonable graphics for its time. A must for the game enthusiast.
The game itself was expanded on I believe by an Australian for the Amiga platform a bit later on with improved graphics and spells.