DescriptionComputer Spy Games is a book containing the following type-in games:
- Spy Eyes: the computer prints the number 1 to 9 on the screen and moves one of them, so the player has to tell which of the numbers moved;
- Searchlight: the player has to cross the enemy field without being seen by their searchlight;
- Robospy: in control of Robospy, the player has to enter directions (L or R) for it to follow an enemy agent;
- Spy Q Test: the player is given numbers from 0 to 100 and must order them in ten positions. Once a position is used it can't be reused. The player has the chance to discard some numbers;
- Secret Message Maker: not much a game, this program converts a typed text in a coded message and decodes messages previously coded;
- Rendezvous: the player has to collect a case from a locker at the station, hand it over to a contact and get back to the airport before the last plane takes off. The mission requires several steps, like leaving a message to the contact with directions to the encounter, finding out a password, following an enemy spy, etc.;
- Morse Coder: the computer blinks the Morse code for a letter and the player has to figure out which letter it is sending.
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- "Programas de Jogos de Espionagem" -- Brazilian title
- "Juegos de Ordenador Espias" -- Spanish title
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