User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (6 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Crash! (Apr, 1988)
Fantastic! Who needs 16-bit machines when Hewson and Raffaele Cecco can produce games like this on the 8-bit Spectrum. Cybernoid is perfect in every way that a computer game should be: it has excellent sound, excellent graphics and excellent colour. In fact I cannot find anything wrong with it at all! The animation is the best I’ve seen for a long, long time, and the way you can add equipment to your ship to make it stronger is great, too. The backgrounds are all well drawn, as are the sprites. Understandably there is some colour clash but this is bearable and even adds to the effectiveness of the explosions. There’s a good 128K tune constantly playing in the background and the special FX make it sound even better. As I’ve said before, it’s the little extra touches that make a game enjoyable to play, and Cybernoid has plenty of these: volcanoes, animated cannons, and scrolling borders all make the game pleasing to the eye. Well done Hewson: the ultimate Spectrum arcade game!
Once you start playing, you're hooked. And there's eight levels or so to keep you playing. Cybernoid is one of the best Spectrum releases for ages and probably the best Amstrad game around at the moment.
Den Fans der beiden Rechner sei gesagt, daß CYBERNOID in jedem Falle einen Heidenspaß macht, denn das Game ist sehr schwer, läßt sich aber mit viel, viel Übung, Geschick und der richtigen Anwendung der Waffen gut lösen. Alles, was zu einem guten Shoot-em-Up dazugehört, ist also vorhanden, so daß die Motivation nicht so schnell sinken dürfte. Meiner Meinung nach wird die Qualität von CYBERNOID momentan nur noch von 10 erreicht wobei ich CYBERNOID aber wesentlich spielbarer finde. Ich freue mich jedenfalls schon die tierisch (lechz!) auf die 16-Bit-Versionen, die wir mit Sicherheit noch mal unter die Lupe nehmen werden. Bis dahin kann ich nur viel Spaß mit einem genialen Spiel eines genialen Programmierers wünschen!
Though little thought is needed to play Cybernoid, as the problems are more a question of good timing than lateral thinking, it maintains interest because there is always the desire to see just one more screen or get past a particular section without losing a life. Classic shoot-'em-ups are always fun to play and this is no exception.
The graphics are good and the music is jaunty. Gameplay is fine and generally the game lives up to all expectations. Highly playable and very frustrating.