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Jake and Duke are on the case as two rough, tough SWAT operatives who must stop the Reptilon invasion. On the Spectrum, Escape from the Planet of the Robot Monsters starts with an impressive intro sequence explaining the plot of the game along with a catchy tune (128K). A nice touch is the arcade game's humorous atmosphere, watch what happens when your character falls over the side. Purchase is recommended.
Planet X is a peaceful place, until from outer space the evil Reptilons arrive. They force the Earth scientists stationed there to create huge war robots to be used to destroy Earth. Enter the heroes of the game - two members of an interplanetary SWAT team attempt a four pronged mission: rescue the hostages, destroy the robots, destroy the Reptilons and finally rescue the lovely Professor Sarah Bellum (Sarah Bellum? Ho ho).
We quite like Domark - they're always a pretty friendly lot - so it's nice to be able to report good things about their games. This hasn't always been the case, as they'll be the second or third to admit, but for the moment they really seem to be on a roll. Hard Drivin', Klax, Cyberball, Castle Master- products to be proud of, every last one of them (even if it took us three days to figure out exactly what Cyberball was meant to be about). And now - hurrah! - along comes a newie that looks all set to knock the rest (with the possible exception of Castle Master) into a cocked hat, in the playability stakes at least. Yes, Escape From The Planet Of The Robot Monsters is a lorra, lorra (lorra) fun.
Something that is lacking in these 8-bit versions is the inclusion of the space mobile maze, which gives a good variety to the 16-bit versions of the game. The graphics are in a tasteful shade of pink and black and the sound is reasonable. The game plays in a similar style to the other versions and almost manage to retain the pace and atmosphere, but the result is definitely a less addictive experience.