|Multi-role platform/puzzle game.||Gary Smith (15)|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||4.0|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.2|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Overall MobyScore (4 votes)||4.0|
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Continuing with the trilogy of Wally, the theme has been taken one step further; more characters have been introduced to the game and these add a new dimension to the playing techniques. The idea of expanding one character to five must be a major advance in the game idea. Each character, having its own task to complete, does make the game somewhat more difficult and adds more depth. The graphics are along the now traditional Wally line but there are more of them and they are more detailed; each of the main characters is very clear and distinctly personal. The only problem in this area is the usual attribute problem when more than two colours are used, but this is not too disturbing, and after a while you hardly notice it in any case. Animation is superb, and I especially liked baby Wally, who crawled very well. The Wally trilogy is going more into the adventure-arcade theme where both types of skill are required. All in all even a better game than Pyjamarama was.
The graphics make the game colourful and stylishly drawn. It is a pity that the background is marred by colour overflow. Like its predecessor, Pyjamarama, Everyone's a Wally looks good but it seems that more has gone into the graphics than the plot. For all that, it is an enjoyable game and frustratingly difficult to complete.