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As ever, gameplay is largely puzzle-based, involving the combination of objects with various bits of scenery and characters. Hardly revolutionary - but Fantasy World shines by finely crafting this concept and correcting the errors made by earlier efforts. A troublesome inventory system is put to rights, and Dizzy's three lives keep the play nicely balanced. As well as being a superb stand-alone effort, Fantasy World can lay claim to being the most important in terms of the healthy development and continuation of the series. For this, it deserves high praise. Perhaps even ... eggstatic praise (you're fried. Er, I mean fired - Ed).