First you must head to 9 nearby planets and destroy their sophisticated communications systems (the Aarls have technology to beam solid matter around the universe), before heading for Galletron itself. You have two distinct guns, one for destroying enemies and one for destroying locked security doors. Use of these drains the ship's energy, which can be replenished by picking up tokens. Control is by rotating the ship and then thrusting it forward or backwards.
Martin Smith (63241)