DevelopmentThis game was produced from design to code release in under 90 days.
MusicThe fast development cycle probably explains why Dynamix reused the theme song from Deathtrack, a game they released the same year. This game was the first to use Activision's OmniMusic driver, which supported almost every sound card that existed at the time. This included digital sound support on an Ad-lib card (which lacked a DAC).
ReleaseGhostbusters II for the Atari 2600 was only released in Europe.
Information also contributed by Indra was here and Olivier Masse