There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.4|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.4|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.4|
|Overall MobyScore (7 votes)||3.6|
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Computer and Video Games (CVG)
A bit of colour clash here and there, but rootin'-tootin' kill-blast action all round. Well worth the wonga.
Like the arcade version, the Speccy Nemesis is very fast and very hard. The ship is highly manoeuvrable and the aliens whiffle about like nobody's business, knocking you out before you really notice. In fact, the collision detection is the game's single major flaw. To avoid the usual problem, Konami has you destroyed about half a sprite before you thought you'd hit anything - a bit irritating to start with, but you get used to it. Otherwise it's a faithful, no-frills conversion. The graphics have suffered by necessity, but if you can accept that you have a Speccy in your living room, not a four-ton three megabyte arcade machine and a lifetime supply of 10p pieces, Nemesis is well up to expectations. A deserved hit for Konami!
Si l'animation est rapide et fluide, les graphismes par contre sont très quelconques et les décors quasi-inexistants. En outre, les bruitages ne sont guère variés. Un logiciel au thème éculé et guère captivant.