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Description

The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst.

The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.

Screenshots

Hoppin' Mad ZX Spectrum This is the game's title screen
Hoppin' Mad ZX Spectrum Ten balloons and the level ends immediately. All remaining time is transferred over to the players score, so because the player had just lost a life they score an additional 9000+ bonus
Hoppin' Mad ZX Spectrum Level 2 is in the desert. Rocks & cactii must be avoided
Hoppin' Mad ZX Spectrum I like a game that has low entries on its high score table

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Alternate Titles

  • "Hopping Mad" -- UK title
  • "Cataball" -- Initial title used in 1987 Trio compilation

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Critic Reviews

The Games Machine (UK) Aug, 1988 66 out of 100 66
ACE (Advanced Computer Entertainment) Sep, 1988 576 out of 1000 58

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Martin Smith (66799) added Hoppin' Mad (ZX Spectrum) on Jul 05, 2008
Other platforms contributed by Katakis | カタキス (39532)