I Ball II (ZX Spectrum)

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Description

After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.

Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

Screenshots

I Ball II ZX Spectrum Need to wait for barriers to drop here
I Ball II ZX Spectrum Credits
I Ball II ZX Spectrum Firing
I Ball II ZX Spectrum As such, reaching this exit can be precarious

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Alternate Titles

  • "I Ball II: Quest for the Past" -- Title Screen title

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Critic Reviews

Crash! Sep, 1987 90 out of 100 90

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Martin Smith (66799) added I Ball II (ZX Spectrum) on Oct 02, 2004
Other platforms contributed by Kabushi (190119) and Martin Smith (66799)