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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.2|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.2|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||4.0|
|Overall MobyScore (4 votes)||3.9|
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In the days of the wild and woolly West times were hard. If you happened to be the sheriff then times were doubly hard as people tended to have a healthy disrespect for anything or anyone in authority. In this game, Kane must try and make peace with the Indians and keep law and order in his town. Kane needs a steady hand, a sure eye and a fast gun. What with runaway trains, ghost town ambushes and the perils of the prairie, he really has his work cut out for him.
Kane is a wild west arcade game in four sections. Although mostly one to file under the 'dire' category, there is some oddly effective animation here and there. I like games where there is no serious attempt to impose a plot on what is obviously a plotless game. There are four sections, but apart from being wild west orientated there is no other link between them so you can regard them as separate.
Hog dang it boys, it's cowboys and injuns time in the good ol' Wild West! Your job, as Sheriff, is to make peace with the Indians. In the first stage, for some reason, you have to shoot birds, which you do using a targetting system designed by a squint eyed hillbilly. Line this up with a bird and you'll miss every time! If, by some remote chance, you hit three of the pesky things, you're rewarded with a peace token and you get the chance to go on to the next stage.