DescriptionAfter rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time.
Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear/unwear object). The player can scroll through these with the movement keys, and execute them with the same button used before. Spaceflight is part of the gameplay as the ship must visit several different planets. The spaceship has to be refueled, otherwise the character will be stuck forever in space. There are rooms that kill the knight instantaneously. Usually there is a puzzle associated with these rooms that must be solved in order to access them.
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- "Knight-Tyme" -- In-game title
Part of the Following Group
There are no reviews for this game.
|ASM (Aktueller Software Markt)||Jun, 1986||9.5 out of 10||95|
|Crash!||Jun, 1986||94 out of 100||94|
|Your Sinclair||Jul, 1986||9 out of 10||90|
|Computer Gamer||Jul, 1986||17 out of 20||85|
|Tilt||May, 1987||13 out of 20||65|
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ZX Spectrum 48K and 128K versions
- Knight Tyme is the first ZX Spectrum game that was released only for 128K machine and is not an enhanced version of the 48K game. However, three months after the original a stripped-down version was also released for 48K. 48K version contains fewer number of puzzles, characters and locations. There is also no David Whittaker tune during the game.
- 128K version sold in number of 7400 copies while 48K version in the quantity of 32700 copies.