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Last Duel: Inter Planet War 2012 (ZX Spectrum)

Last Duel: Inter Planet War 2012 ZX Spectrum The game load screen. This displays for a while, then the tape has to be stopped, rewound, and restarted

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 0.0
Graphics The quality of the art, or the quality/speed of the drawing routines 0.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 0.0
Story / Presentation The main creative ideas in the game and how well they're executed 0.0
Overall MobyScore (1 vote) 0.6


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
63
The Games Machine (UK)
Unfortunately, Last Duel is a bog-standard two-player game with little interest added by the two vehicles and leaping car - shades of LED Storm here, with level three being particularly inspired from the racing game. Duel is nothing amazing about but worth looking at if driving shoot-'em-ups are your thing.
60
Your Sinclair
Last Duel is fast and tricky but it's a bit too samey for my liking. The vertical scrolling is smooth and fast, but the road overlaps onto side screens and scrolling in this direction is a bit jerky. Colour is limited as usual, which is a pity and makes a fast moving game like this all the more tricky, as you have to distinguish between incoming and outgoing bullets! Another little moan is that the game is a multi-load and it's always more difficult to get into a game when you have to break off the gameplay to load each level. On top of all this, value for dosh, in my opinion, is affected by the fact that this game only comprises six levels.
49
ACE (Advanced Computer Entertainment)
The craft movement is slow, which makes this version prohibitively difficult to play.