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Jon Ritman has excelled himself with this outstanding follow-on from Match Day; he’s obviously taken in all the constructive criticisms of the earlier game. Match Day II has every option you could ever think of, and loads more as well; the menus (all 17 of them!) are much easier and quicker to use than in Match Day, and the graphics have been improved. The back passes are a great addition — and very useful. Only the sound lets it down a little; otherwise Match Day is top of the league! (Sorry.)
This must be the definitive Spectrum action football game. The graphics are functional rather than superlative, though better defined than the original's. What makes Match Day II such a great game is that it is instantly playable, and the twin-player option adds an extra dimension with team cooperation absolutely necessary. Match Day II is a must.
's award winning Speccy footy game for Ocean restored some pride to the Sinclair terraces - for so long chided by Commodore fans for the lack of a decent Spectrum football. The Match Day games changed all this. With stacks of game play options like changing the strip, altering the length of the game and many others. The game play was the horizontal perspective type - on the lines of Andrew Spencer
's International Soccer
Despite the lack of colour, the Spectrum version of the game is every bit as compelling, frustrating and enjoyable as the other versions. The characters move around the pitch slightly faster on Spectrum turf than on Amstrad turf, and this makes for a marginally better game. A minor niggle is the fact that it is sometimes difficult to spot your player when there are several others jostling for the ball. Every bit as exciting and as playable as any other version.
The monochromatic graphics are a bit slow, but the play is the important thing, Brian, and this has it all.
Not long after that came Matchday II, which had all the above and then some, such as jumping headers, a league facility with a code entry system, and improved graphics, not to mention DDS. What's DDS? The Diamond Deflection System. What this does is work out what direction the ball's going to travel in when it hits off another player, with the player's speed and direction brought into account.