Mega-Apocalypse (ZX Spectrum)

Mega-Apocalypse ZX Spectrum Title screen


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 1.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they're executed 2.0
Overall User Score (2 votes) 2.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Your Sinclair (Jun, 1988)
First impressions - that this one is a dud - are misleading: it grows on you as time goes by. I found myself getting quite into it after about half an hour, even though my score went down the more games I played. But it doesn't have the grabbability, so, normally, I would predict a reasonable but not astounding future for this one. But it is a conversion of what is apparently an immensely popular game for the CBM64, and I have a suspicion a lot of people are going to ignore rather bland graphics and somewhat turgid gameplay, and just buy it so they can see what their mates with Commies have been wittering about.
Mega-Apocalypse is yet another example of the well-worn truism that Commodore 64 shoot-'em-ups rarely convert well to the Spectrum. The Commodore version included a stunning star field, speech and a two-player option - none of these appear on the Spectrum game. [...] Difficulty and repetitive Mega-Apocalypse's magic has largely been lost in the conversion.