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Motos (ZX Spectrum)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.


Motos ZX Spectrum And this is the same level in monochrome, for the rest of these we'll be viewing this in multichrome
Motos ZX Spectrum Round 13, I knew I should have held onto more of my power parts
Motos ZX Spectrum Title screen, here you can select the number of players as well as either to play this in monochrome or multichrome
Motos ZX Spectrum Round 5 and jump parts can now be used, oh and despite being played in multichrome this level just happens to be monochrome...nope doesn't make sense to me either

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Martin Smith (63162) added Motos (ZX Spectrum) on Apr 19, 2005
Other platforms contributed by りき hydao (10205), Terok Nor (18320) and *Katakis* (37741)