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Motos (ZX Spectrum)

Genre
Perspective
Theme
...
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2.4
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Description

In this game, you control a bumper car, and the object is to bump your opponents off the gameboard while they do the same to you, and once you have managed to bump all your opponents off the board, you move on to the next round. If you take too long to complete a round, a fireball will strike one of the tiles on the board, causing them to collapse and making it more likely that you or your opponents are killed. In some rounds, you can get power-ups that give you extra bumping powers and the ability to jump over gaps. When you jump, you can break a tile to the point where it collapses, making it easier for opponents to fall down the gap that will be left there.

Screenshots

Motos ZX Spectrum Round 12, taking a chance on using a power part
Motos ZX Spectrum Round 8 with more bugs
Motos ZX Spectrum Round 11, these weird things are quite tricky without power parts
Motos ZX Spectrum Round 5 and jump parts can now be used, oh and despite being played in multichrome this level just happens to be monochrome...nope doesn't make sense to me either

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Martin Smith (63054) added Motos (ZX Spectrum) on Apr 19, 2005
Other platforms contributed by りき Hideto (19701), Terok Nor (19481) and *Katakis* (37847)