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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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It's hack and slay all the way, though when you find the bullets you can fire on the baddies from a distance - very useful in my case 'cos my swordplay leaves a lot to be desired. Watch how many bullets you pick up though, 'cos you can only hold so many, and if you collect them all, you can't hang onto 'em and they run out all the quicker.
The graphics are of the large'n'chunky variety, which means you get to see the action in grizzly close up. It's a great game that's nice and easy to get into, but which takes a while to get to grips (har har!) with. I thought it was great, but then I'm a great fan of the hack 'em to death style of game.