Overlord: The Invasion 6th June 1944 (ZX Spectrum)

Overlord: The Invasion 6th June 1944 ZX Spectrum Loading screen.


Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (1 vote) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The game plays well, and the screen layout is simple but effective, though mistakes are hard to correct so each step has to be carefully considered. The easiest level poses no great problems while the hardest will provide you with a tough challenge. The additional beaches available to the player at the start of the game (those not used for the real landings but which easily could have been) allow the player to play several "what if" scenarios.
This is an average game, neither particularly accurate or inaccurate, interesting or boring. But every game that Ken Wright has designed has been better than the last one. Some day he may produce something very good indeed.