Puszka Pandory (ZX Spectrum)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
Not an American user?


Puszka Pandory (Pandora's Box) is a text adventure game, where the protagonist is investigating an uninhabited island to find and destroy a missile system threatening to destroy the remains of a post-apocalyptic world.

The island is made up of 1600 locations, most of them empty. The player can move freely all over the island; a scrolling graphic and a colored border depict the terrain where the player is right now.


Puszka Pandory ZX Spectrum Beginning of the game. (The screen border here was green.)
Puszka Pandory ZX Spectrum Wandering the desert. (The screen border here was yellow.)
Puszka Pandory ZX Spectrum Storyline
Puszka Pandory ZX Spectrum Loading screen

User Reviews

There are no reviews for this game.

Critic Reviews

There are no critic reviews for this game.


There are currently no topics for this game.



The game originated as an experiment with text compression in ZX Spectrum, where one byte of memory could store more than one letter.

The game was developed entirely in machine code.


The plot was partially inspired by the sci-fi short story Głowa Kasandry by Marek Baraniecki.


A limited, collector's edition of the game was available for purchase on the Poznań Game Arena fair in 2012. The edition was released on cassette tape hidden within a metal can (a reference to the game's title, which literally means "Pandora's can" in Polish.) It also included a manual with the developer's autograph, as well as a link to a website with tape images available for download and instructions as to how to run them on an emulator. Only 100 copies were produced.
JudgeDeadd (14294) added Puszka Pandory (ZX Spectrum) on Jul 26, 2012