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Wally Week has become trapped inside one of his own nightmares, and is in danger of failing to wake up from it in time for work. Only you can save him from the inevitable sack, by finding the key that can be used to bring your alarm clock to life.

The world inside his head is large and varied, with escalators, lifts and locked doors used to navigate it. Only two objects can be carried at a time, but some must be used in tandem, and others only become active when you walk over them while carrying one or two items they require to become active.

As this is a nightmare world, not everything is as it seems - everything is enlarged, and axes, punching hands and ghosts are all out to get you. Your energy is measured by a 'Snooze Energy' meter depicted by a glass of milk - once this drops to minimum, one of your 3 lives is lost.


Pyjamarama ZX Spectrum The game is not too polite about failure
Pyjamarama ZX Spectrum Soon someone will be awakened.
Pyjamarama ZX Spectrum There is a scoring system of sorts but it's not recorded. After this the player is returned to the controller selection screen. Any redefinition of the action keys is retained for the next game
Pyjamarama ZX Spectrum Mistimed it. That's one life gone. The dead body is at the foot of the doorway / window frame and is coloured purple the same as the background

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Critic Reviews

Crash! Nov, 1984 92 out of 100 92
Your Spectrum Dec, 1984 13.5 out of 15 90
Sinclair User Dec, 1984 8 out of 10 80 (UK) Oct 17, 2007 8 out of 10 80


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Martin Smith (66812) added Pyjamarama (ZX Spectrum) on Mar 16, 2005
Other platforms contributed by Sciere (505899), Kabushi (206570) and Martin Smith (66812)