Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (13 votes)
MobyRanks are listed below. You can read here
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I did have my doubts about the Spectrum version of R-Type, but Electric Dreams has coped admirably, and the end result is fantastic!
The game is slickly
executed, with some really
impressive graphics and
compulsive gameplay. It’s
leagues ahead of many other
Spectrum shoot-em-ups of the
time, and still as good as it
ever was. This is an absolute
must-play game, which nicely
fits as the first entry to our hall
of fame. Get on eBay and track
down your copy now.
So it's arrived. The Spectrum conversion of one of the arcade's best looking coin-ops. Well it was bound to be disappointment wasn't it? But wait a minute, what's this? Colourful, well-drawn sprites in an absolute orgy of violent action, that's what! Okay, so there's quite a bit of colour clash, and sometimes it's hard to see what's happening, but all the same R-Type is amazingly playable and deviously addictive. The stunning range of weapons featured on the coin-op is available here too, preserving the coin-op's strategic aspects. After collecting a few extra weapons, your ship becomes an absolute fortress of weaponry with heat-seeking rockets, lasers and plasma bolts. And believe me you need all the armaments you can get to combat the constant barrage of varied, multi-coloured enemies. As for the massive, end-of-level monsters... All these features go to make R-Type a truly excellent and challenging shoot-'em-up.
I could go on adding to the list of brilliant things, but really it all boils down to this: R-Type is a fiendishly addictive and difficult shoot 'em up with great graphics, loads of colour and the kind of knobs which make it scream "Hey, I'm absolutely playable - come and have another go!". In fact I think I will. Oh dear, I can't move for some reason. Yaaarrrghhh! I enjoyed playing R-Type so much that I've become paralysed from the spleen down, it's not fair, it's not fair - I want another go!!!!
Making excellent use of the host machine, this version is a sight to see with its incredible use of colour, minimal attribute clash, masses of aliens to blast and frantic gameplay. A small point for complaint is the slow scrolling - hardly noticeable as you are too busy killing and avoiding. This game blows away almost other shoot-'em-up on the Spectrum to date.
On thing R-Type doesn't lack, even on the Spectrum, is colour. The sound effects are just about what you'd expect from a Spectrum. What you wouldn't expect is just how close the programmers have managed to get to the original coin-op. It's maddeningly addictive and guaranteed to give you a sore trigger finger.
Empfehlenswert ist R-TVPE aber für beide Rechner, denn schließltch hat es ELECTRIC DREAMS hervorragend verstanden, die tolle Atmosphäre und das üppige Drumherum auf die 8-Bitter herüberzuziehen. Wer Shoot-em-up‘s mag, wird R-TYPE mit Sicherheit ähnlich faszinierend finden wie ich - selbst wenn er die diversen Nachahmer schon kennen sollte.
Étant donné les capacités techniques extrêmement limitées du ZX Spectrum, on était en droit de craindre le pire au moment de lancer l’adaptation d’une borne d’arcade aussi exigeante que celle de R-Type. Mais Electric Dreams, responsable de la quasi-totalité des portages du jeu sur ordinateurs, a fait du très bon boulot, et force est de reconnaître qu’on tient là l’un des meilleurs shoot-them-up de la machine
The multiload is a pain, but it remains an incredible achievement that captures all the thrills and spills of the original arcade game. Huge bosses including the mothership on the third level, excellent hit detection and accurate use of the Force power-up makes R-Type an amazing Spectrum blaster that deserves to be in everyone’s collection. R-Type was apparently quite rare where Bob lived, but I have fond memories of playing it in the Poole arcades before nipping around to my friend’s house and continuing the fight against the Bydo enemy there. Thanks Bob, you’re the best.