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In Rebelstar, the game takes place at a control base on the moon. In the one-player game you take control of a group of desperate raiders as they attack Moonbase Delta.
Astonishing value in a budget title and a real treat for strategy addicts fed up with recreating the Battle of Britain.
I would have expected a game of such quality to appear at a much higher price, and take my hat off to Firebird for introducing his much improved version of an old favourite back onto the market at a reasonable price. I can find no fault with it.
The playing system is very easy to use and involves selecting a member of your team who has a certain amount of Action points; these are used up depending upon what you want the character to do. Simply moving your character to the left or right will cost far fewer action points than an aimed shot at a target will, so how you spend each character's action points each turn can become very tricky indeed. A simple game to play but one that is very hard to put down - or win.
Simple to play but hard to put down. Well worth searching out a copy.
Rebelstar blazed a bright trail for this gaming style, of which Gollop was the undisputed master. Requiring intelligence, strategy and, yes, a touch of geekiness, the gaming table never looked so tasty. Although his later work would gradually become more sophisticated, this early effort remains one of Gollop's best.
Rebel Star is really a wargame - a sort of inter-galactic Battleships, only here for the most part you can see what your opponents are up to. It won't win points for pace and sophistication but it's thorough-going enough to keep you off the streets for a while.
Although the game fails to generate much excitement or involvement it might appeal to those who like their destruction and mayhem at a leisurely pace and a budget price and don't want to get bogged down with complex game play.