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Red Moon is so richly written by David Williamson and Pete Austin that it makes the term 'interactive novel' seem almost credible.
I certainly find the speed with which you can get into the game before encountering those mind-twisting problems irresistible. And, when you do die there is the possibility that I may be reincarnated with all the objects I've found so far —
although this doesn't always work.
Be sure of one thing; the solution to Red Moon is no easy linear progression from task to task. You will have to work hard to discover the significance of many objects.
Red Moon comes at the same price as the earlier Emerald Isle which Level 9 claimed was easier than their higher priced adventures. I suppose it all depends what you mean by easy!
After an Emerald Isle comes a Red Moon and I've spent about a week kicking my heels, or to be more precise, a red balloon around the house waiting for Level 9's latest masterpiece of competent, commercial programming to drop through my letter box. (The red balloon, with Red Moon written on it, was a piece of slick promotion from the canny Austin team which arrived some time before the actual game). And the verdict? – I can keep a balloon aloft for several minutes without tiring – longer if I first fill it with helium. Oh!! It's the game you want to know about? – oh, well, that's very absorbing too!