Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
This is one of the game's you expect to be good, find it seems rubbish, and then suddenly find it sticks to you like an addictive leech. Although it doesn't compare very well with the original arcade, its remorselessly lulling gameplay, slick programming and the occasional good graphic elevates it to possible Out Run
The graphics are virtually vectors, with little filling in. This means the speed is kept up but there's not much in the way of colour. It's probably a bit tougher than the C64 version, but it's none the worse for that. Spectrum OutRun owners will be relieved to know this is a much better conversion than that was. Coin-up blasters should be satisfied.
For all of its bad points, most of which are down to the graphics, the Spectrum 48/128 version of Roadblasters does have playability. It is this all-important factor which sets it above the Commodore 64/128 game.
However, you can't help wishing that US Gold had entrusted the conversion of this excellent coin-op to a better programming team. The truth is that both Out Run
and now Road Blasters have to be ranked as fairly average conversions. Both games deserved a lot better.