DescriptionPatrolman Alex Murphy was killed on the streets of Detroit. The major corporation there, Omni Consumer Products (OCP) saw an opportunity to sell a new kind of law enforcement officer to the troubled city. They took what was left of Murphy, encased it in titanium armor, wiped his memory and created RoboCop. Now it's up to RoboCop to clean the streets of Detroit and eliminate the one responsible for his murder, Clarence Boddicker. But it looks like Clarence might not be the kingpin of this town...
Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round.
Part of the Following Groups
|A disappointing licensed arcade conversion.||DOS||Macintrash (2507)|
|Faithful to the original coin-op version||Amiga||*Katakis* (37842)|
The Press Says
|The Games Machine (UK)||Atari ST||May, 1989||90 out of 100||90|
|ACE (Advanced Computer Entertainment)||Amiga||Oct, 1989||810 out of 1000||81|
|Power Play||Atari ST||Aug, 1989||72 out of 100||72|
|The One for ST Games||Atari ST||Dec, 1991||60|
|Tilt||NES||Dec, 1990||12 out of 20||60|
|ST Format||Atari ST||Sep, 1989||56 out of 100||56|
|Mean Machines||NES||Dec, 1990||50 out of 100||50|
|The Video Game Critic||NES||Apr 24, 2005||C||50|
|Amiga Points of View||Amiga||Jul, 2004||48 out of 100||48|
|Hardcore Gaming 101||NES||2000||4 out of 10||40|
|Topic||# Posts||Last Post|
|This should be made into two different entries.||3||Neville (1890)
Jun 30, 2013
ExtrasThe Hit Squad release of this game for the Atari ST came with a sealed envelope containing game cheat codes "For emergency use only".
TRS-80 CoCo versionThe TRS-80 CoCo version was one of only two cartridges that Radio Shack/Tandy put out which used a ROM >32KB (the normal technical maximum for a CoCo 3 cartridge). Greg Zumwalt designed "super cartridge" hardware that included a built in MMU (Memory Management Unit) to break this barrier, and used 128KB of ROM with RoboCop .
The other game using this hardware was Predator, with 64KB of ROM. In an article explaining the hardware in Rainbow magazine (TRS-80 CoCo's largest and longest running dedicated magazine), Zumwalt explained that he had prototyped a second version of the super cartridge that could handle up to a 512KB ROM, but no games were ever released using this hardware (probably due to costs and the CoCo nearing the end of its life at Radio Shack).
Information also contributed by piltdown_man