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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (3 votes)
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Imagine you’re piloting a World War II aeroplane, you’re flying along happy as can be, when all of a sudden there’s a giant spirally hazy shape in front of you. “What on earth could that be?” you cry, wrenching the joystick to the left in an attempt to avoid it. “Surely that can’t be a…” And then you hit it.
Yes, as you regain consciousness, you realise that your earlier fears have been confirmed. The giant spirally thing was in fact a Time Warp (straight out of The Twilight Zone), you’ve jumped forward a century or two and you’re now flying at angel two zero above a rather futuristic-looking landscape. There are turrets that fire deadly beams of light at your plane. And what have you got in the way of a reply? Lots of little pieces of lead that come out of tube things on the underside of your plane, that’s what. Oh dear. Bullets are rather useless sometimes, aren’t they?! (Yes, sometimes they are. Ed)
The Games Machine (UK)
The monochromatic sprites are difficult to distinguish on the garish backdrops. Sound, though not listenable, is functional. Difficulty significantly increased for hardened Spectrum gamers.
Computer and Video Games (CVG)
A simple game which works best on this machine, but even so there are much better scrolling shooters available.