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Crash! (May, 1984)
'It says there are five phases which require skill. Take-off is all handled by the computer, as is re-entry. Parking the shuttle near the satellite is very simple, virtually automatic; getting hold of the satellite is also simple enough, with the only difficulty being that the end of your arm must make contact with the lower point of the satellite. Only landing poses any real problem. All the way through, the simulation is done using so few instruments that it barely deserves to be called a simulation at all. The graphics throughout are disappointing and simple with the drawing of the bay doors and the satellite looking as though they come from a game two years old.'