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||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (8 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The options available range from writing on blackboards to firing catapults so it's not an easy game to play, but it's quite unique, totally endearing and unlike Eric, this gets top marks.
From the moment you see Skool Daze, you fall in love with it, because the graphics are tremendous. The whole playing area is alive with action. The cast of characters is presented in a long menu which introduces each recognisable graphic, tells you who they are and their names and allows you to change them if you want. The game has the feeling of an animated comic strip with the teachers’ and pupils’ comments all appearing in balloons. Playing the game requires a lot of attention to keep up with everything that is going on, and even if you don’t feel up to a day at school, you can always sit back and watch it happen around you on the excellent demo. Microsphere seem to have a knack of finding unusual themes for games, and this is no exception. They also find the great graphics to go with it. I can’t imagine anyone being disappointed with Skool Daze
A must for all Non-Skolars.
Whether or not you want to attempt the extremely difficult problem of cracking the headmaster's safe, Skooldaze is tremendously enjoyable. You can have a great time simply trying to survive, as masters dole out lines with hideous abandon and, sometimes, quite unfairly. You can have catapult fights with other boys, and if you manage to fool a master into giving the bully or swot some lines then you lose some from your own tally.
They may not be the happiest days of your fife, but Skooldaze should provide some of the happiest hours of the day.
Few games have ever reached beyond the shallow waters of their gameplay to truly mirror the lives of those who play them, and in that respect Skool Daze is a masterpiece of social commentary which, even today, provides a broken window through which we can view our tormented... well, school days.
Although gameplay is limited
and the whole thing is set across
three scrolling screens, Skool
Daze provides hours of unruly
fun. It only misses out on
getting a solid 9/10 because the
sequel, Back to Skool, is
somehow even better, as you can
let off stink bombs, get the
teachers drunk on sherry and
even explore the girls’ school
next door. The original, though,
remains one of the best-loved
games of the 8-bit era.
This is a very original game with good graphics. The playing area isn't very big, and it does seem rather unfair that if you go to a lesson where there aren't enough seats you get lines every time you get pushed out of your seat. I want my Mummy!
This is the video game equivalent of Grange Hill, and was released when the BBC programme was in full swing, and nothing else around for the Spectrum could compare.