SummaryIf someone told be a school simulator was this much fun....
The GoodThe addictive, non-stop action - you're constantly needing to move to different classrooms, whilst finding time to hit the shields. You can also clobber the school bully, knock a teacher over with projectiles from a catapult (and cause other people to take the blame!), plant one on the tell-tale know-it all, in short you can do all the things you craved to do at your real school. You can even change the characters names, so you can name them after horrible teachers and bullies you had to put up at school, gain private revenge after all these years. The school captures perfectly the atmosphere and look of an english school, and the teachers are all strong characters. There's the sadistic cane-worshiping Wagner-bearded headmaster (who I always think is probably similar in character to the loud-mouthed, bullying, rather stroppy deputy head at one of my old schools). There's also Mr Withit, who probably tries to act like one of the lads and take to the dance floor at the school disco. There's also an odd-looking science master and a decidedly fierce old history master. There's interaction with the characters (you can be given lines for misbehaving, and you are often given extra jobs to do such as avoiding catching mumps and racing against time to remove a catapult with your name on it).
The BadIt's sometimes difficult to avoid being given lines, especially when there aren't enough seats in the classroom and you keep being knocked off your chair.
The Bottom LineThe end-of-term reports are coming up. Eric's will be sent to his parents soon, and since he has spent the term bopping people on the nose, firing catapults and writing poems involving girls from various parts of the country on school blackboards, it's obvious Eric's parents won't be pleased when they read the report. So if Eric wants to keep a backside he can sit on, he must find the combination to the safe - in which the reports are kept - and replace it with his own forged school report, which no doubt makes him out to be a little angel who brings the teachers apples and wouldn't dream of putting a whoopie cushion on the chair of a visiting school governor no way honest. To open the safe, you must hit various shields. Only when they're all flashing will you be able to make each teacher unwittingly reveal one of the letters of the safe's code. Once the forgery report is in the safe, you must then hit all the shields again to stop them flashing.