User Reviews

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Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 2.7
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (6 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
With so much ground detail it can be a little difficult to see the enemies bullets - sometimes you're left wondering what hit you. Sound is limited to spot effects (naff) and the odd tune (good) but that doesn't detract from the games sheer playability.
Crash! (Feb, 1988)
Another great shoot-em-up from the Robinson/Cumming partnership
Good graphics, good gameplay, what more do you need in a shoot-em-up?
Although the playing area is monochromatic, the drawing is so highly detailed, using effective shading to highlight the different terrain, that it wins out. A problem with other mono scrolling shoot-'em-ups, that of the bullets blending with the background so they become hard to see, is overcome in Flying Shark by making them large and so simple to spot. It is also more playable than the Commodore version, with more fair levels of difficulty.
Wiping out the blue planes gives you the chance of an extra life. And that's basically the game. It's ever onwards into the wide blue yonder. Finger on the button.
Flying Shark on the Spectrum is a surprisingly good implementation of the coin-op classic and certainly more entertaining than watching John Wayne films during the holiday period.