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Space Gun is no pushover. The aliens are mean muthas who take a heck of a lot of blasting before they die, which is more than can be said about the heroes. Game after game I was killed by aliens who leapt out of dark and dingy corners. But half the fun is the suspense created by not knowing when you'll be mauled to death by a reject from the CRASH office (don't put yourself down, Corky - Ed).
All of a sudden, the screen fills with aliens. Lots of 'em. So you shoot them, but they don't die. Bits fly off instead. Arms and legs go spiralling away but they don't care. The aliens keep on coming, so you keep on blasting until they fall down dead. Hahahahaha! Die, non-human life-forms! Dakkadakkadakka! Pow! Powpowpow! Ha, got 'era. (Pant pant.) Then these face-huggery things jump onto your visor and you have to scorch them off. Fwoosh! Hahahahaha! Perish in the all-cleansing flame of justice, diseased interplanetary creatures! (I think he's getting a little too involved here. Ed)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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