There is no ZX Spectrum cover art on file for this game
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Trivia

There were two licensed conversions of Star Wars: The Arcade Game for the Commodore 64. The first was a cartridge by Parker Brothers. This version used simple sprites for the TIE fighters and clusters of dots to represent the fireballs. Several years later, Domark put out a much more faithful conversion which used vector graphics for all the game elements. Unfortunately while it was quite accurate, it suffered from poor frame rates which often made it difficult to play.

Contributed by Rekrul (51) on Jul 27, 2007.

The original coin-op Star Wars game was built using Ed Rotberg's incomplete spaceflight fortress assault game entitled Warp Speed. Add the joystick from his Military Battlezone and some licensed properties, and voila -- Star Wars!

Contributed by Pseudo_Intellectual (34150) on Nov 01, 2006.

In the Gamecube title Star Wars: Rogue Squadron III - Rebel Strike, the full version of Star Wars: The Arcade Game was an unlockable bonus feature.

Contributed by Guy Chapman (1722) on Oct 07, 2006.

My hazy memory recalls: The front of the box contained an embedded LED that blinked slowly, like once every 3 seconds. I believe the LED was part of R2D2's head poking out of the top of the X-Wing.

The programmer of X-Wing was very clever and resourceful: Not only did he successfully port X-Wing to the PC, but he used so many optimizations that it ran quite acceptably on a stock 4.77mHz 8088 PC. (The game is in 3D, and has many points and hidden-surface-removal wireframe objects on the screen at one time.)

Resourceful programmer tricks #2: The function keys serve as multiple different functional boss-keys, information about the programmer, and other neat little functions -- way above and beyond a typical boss-key. Poke around the keyboard while the game is running and see what you find!

Contributed by Trixter Bronze Star Contributing Member (8865) on Apr 26, 2001.

 

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