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Starglider 2 (ZX Spectrum)

Starglider 2 ZX Spectrum Main load screen.
The game starts with a simple 'Loading' message and a counter of some kind then changes to this screen with a counter in the lower right

MISSING COVER

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MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.
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Description

More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features.

As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.

The biggest advance from the original Starglider was seen as the polygon graphics, which are filled on 16-bit systems, and contain considerable detail.

Screenshots

Starglider 2 ZX Spectrum The black circles are planets. Head into one of those and the view changes back to the blue grid. To the right is a hostile ship
Starglider 2 ZX Spectrum By going up enough the Icarus enters space. The large column on the lower right of the console indicated altitude. When it's filled to the top the Icarus is in space.
Starglider 2 ZX Spectrum Ahead is a two legged robot.
The centre-right display on the console shows the ships position in relation to the surface grid.
Starglider 2 ZX Spectrum The 'Painting with Rolf' option from the main menu brings up a display of the in-game objects. These can be moved around and rotated using action keys

Alternate Titles

  • "Starglider II" -- DOS title

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The Press Says

Your Sinclair Aug, 1989 85 out of 100 85

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Trivia

Extras

As with Carrier Command, some versions of the game - definitely the ZX Spectrum and the Atari ST version - came with a cassette tape containing Dave Lowe's full instrumental theme, performed in the studio. The Amiga and ST versions had short sampled extracts of Lowe's music, but only 1mb machines. The 128k ZX Spectrum version had a completely original AY theme song.

Manual

As with the original, the game's manual was well-written and filled with puns; your ship was equipped with a Forslook device, and to win the game you had to use the Forslook (groan). Also: space whales.

Paint with Rolf

The game includes a "Paint with Rolf" option (presumably a reference to Rolf Harris). This allowed the player to paint the screen with the game's polygonal objects, and was inspired by Jez San's love of the classic arcade game I, Robot.

Awards

  • Computer and Video Games
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Game of the Year (reader's vote)
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Graphics (reader's vote)
    • Issue 06/1989 - Runner-up Golden Joystick Award 1989 for Best 16-Bit Soundtrack (reader's vote)

Kabushi (120828) added Starglider 2 (ZX Spectrum) on Sep 10, 2004
Other platforms contributed by Rola (6809), necronom (73), ZZip (798), Terok Nor (18320) and Will D (790)