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RIGHT. There's this planet popping out of a black hole somewhere and, as you might be in similar circumstances, it's unstable. Rotten to the core, in fact. So Blob, the Bio-Logically, Operated Being - groan - is sent out to repair the core before it blows up.
Starquake from Bubble Bus sees the return of Steve Crow, programmer of the much acclaimed Wizard's Lair. Starquake revolves around a small Bio-Logically operated being named Blob, who's been landed with the menial task of saving the universe from a savage destruction.
An unstable and potentially dangerous planet is emerging from a black hole somewhere among the backwaters of the galaxy. The planet is so unstable that it'll blow into a million fragments if its Planetary Core isn't fixed. If the planet does go kaboom then the whole universe will go up too in a massive chain reaction: a Starquake. Blob has the job of rebuilding the planet's core, thereby preventing disaster. You pick up the quest, controlling Blob, after his ship has crashlanded upon the planet in question.
Produced by Bubble Bus and written by Steve Crow, programmer of Wizard's Lair
, Starquake turned out to be very similar to its predecessor in terms of graphics and sound. The addictive gameplay, however, has a flavour all of it's own.
This re-release of a Bubble Bus oldie is well-deserved. Starquake is one of the most enjoyable and well-designed collect-the-objects-and-zap-the-nasties titles.
Great galactic gargleblasters, an unstable planet has just emerged from a black hole and the galaxy is gonna go Boom unless you stop it!
As BLOB (Bio-Logically Operated Being) you're the man for the job, the man in the know, so off you go. Starquake is a mega-massive arcade adventure in the Sabre Wulf / Nodes of Yesod mould. All you have to do is save the galaxy from total destruction - so c'mon, by now that should be a complete doddle.