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In Realtime's previous Starstrike game (not to be confused with Star Strike), the evil Outsiders attacked the Federation and had to be forced back. This time, the boot's on the other foot, as the Federation have sent their Starstrike II vehicles in to take them out. Armed with sophisticated computers, lasers and shields, all it needs is a good pilot, such as yourself.

Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game.

The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game.


Starstrike II ZX Spectrum Here we are. There's a big yellow pentagram thing floating around here...
Starstrike II ZX Spectrum A rather nice load screen
Starstrike II ZX Spectrum There are bonus points to be had when you fly through the defence grid without making contact
Starstrike II ZX Spectrum The start of game menu is based on the ship's cabin layout

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Critic Reviews

Crash! May, 1986 96 out of 100 96
Your Sinclair Jun, 1986 9 out of 10 90


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Martin Smith (62904) added Starstrike II (ZX Spectrum) on Sep 08, 2004
Other platforms contributed by Terok Nor (23005)