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DescriptionRace a single computer opponent for first place on a unique racetrack -- 100 feet in the air! You start in the fourth three-man division of a league, all racing each other twice, and must come top to progress. The action is viewed from within the car throughout the 3-lap races, with the distance between you always on screen.
Jump chasms, jumps, and drawbridges; take banks hard or slow; pass your opponent on the track or while catching mass air. Your car has the ability to burn a limited amount of turbo boost fuel as a way to accelerate faster and achieve higher speeds, but don't use it all up at once or you'll fall behind. Don't damage your engine too much; severe dents will show up during your next race.
Whatever you do, don't fall off the track, as this will cost you time as you are placed back on.
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TriviaAlthough it was almost a decade old at the time, Stunt Track Racer was remembered and mentioned as a comparison in CDMAG's review of Whiplash.
Even with it's (simple) 3D graphics and physics model, Stunt Track Racer runs at a decent clip on a 4.77MHz machine with CGA, and full speed on any machine 8MHz or faster. Extremely well-optimized programming!
While the CGA version of the game didn't do any speed checking and runs too fast on modern hardware, the EGA version was throttled by the EGA page-flipping, and runs perfectly on modern hardware.
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Martin Smith (63217) added Stunt Track Racer (ZX Spectrum) on Sep 02, 2004