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ThunderBlade (ZX Spectrum)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the ZX Spectrum release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.6
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.6
Overall User Score (6 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
I think US Gold have done a great job here, converting such a great coin-op to the Spectrum. The 3-D perspectives are used to great effect, especially on the first level with the tall buildings soaring to their lofty heights, and you vainly tugging at the joystick trying to avoid them. Although the sprites are monochromatic, they are all well designed, and serve their functions with a single-minded determination - for the most part this means blowing the socks off of the brave chopper pilot. I greatly enjoy playing the arcade version, and although the hydraulic chair isn't present on the computer version, the game is just as much fun. I think that US Gold are onto a big Christmas hit with Thunder Blade.
Your Sinclair
Addictiveness is also there in abundance, and this is helped by the variety of gameplay - in the sections I played, the tactics varied from zooming along swooping at targets, to slow, deft and tricky dodging, which kept your mind one hundred per cent on the game. Although I have given Thunder Blade megagame status, I do have a couple of reservations. It sometimes seemed impossible to judge when you were about to be hit, which makes progressing a little random. I also wonder how long it will take the average YS reader to complete the game, and I suspect that the answer is not too long. Reservations aside, however, this has got to be the whammiest, most jaw-dropping game I have played this year.
The Games Machine (UK)
Graphics to the point of excellence - a shame the monochrome screen makes spotting the enemy bullets difficult. Play is fast and at least as good as other versions. Tiertex have done extremely well to convert the coin-op lock, stock and gun barrel to the Spectrum.
Computer and Video Games (CVG)
The Spectrum version is very good. It's monochromatic, and consequently dodging missiles is tricky because you can't see them, but the gameplay is slightly better and more challenging than the ST, and the movement and response is much quicker! Generally I found the gameplay addictive and enjoyable, and the game has more lasting appeal than the 16-bit versions. Definitely recommended.
ACE (Advanced Computer Entertainment)
The graphics are fast and impressive. Loads of detail and meaty explosions. It's tough to see what's going on in the head-on sequences, and the collision detection is questionable at times. The chopper noise is acceptable and goes nicely with the bangs and booms.
ASM (Aktueller Software Markt)
Auf geht‘s zur Speccy-Konvertierung: Hier ist die Grafik zwar nicht ganz so schnell und farbenfroh (Monochrom), doch für‘n Spectrum echt gut.