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Description

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Screenshots

Tilt ZX Spectrum Wait for the second gate you open before passing
Tilt ZX Spectrum Very precise controlling is needed to get it around the corner
Tilt ZX Spectrum Hitting the walls or the gates results in you losing a life
Tilt ZX Spectrum Title screen

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Critic Reviews

Your Sinclair Feb, 1991 88 out of 100 88

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Trivia

An Amiga version was reviewed by Amiga Power magazine but seemingly not released.
Martin Smith (66803) added Tilt (ZX Spectrum) on Oct 28, 2004
Other platforms contributed by Martin Smith (66803)